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What’s New in 1.4 – Quick Summary
- Catchphrases: Once per adventure, auto-succeed on a Gamble by speaking your catchphrase.
- Peril on 1’s: +1 Peril for every die showing a 1 on any Gamble.
- Helping Out: Other players can contribute 1 bonus die from a Knack or Equipment.
- Group Gambles: Blunders no longer automatically increase Peril for all players.
- Resting Overhaul: New relationship-based resting system; resting with a new partner can reduce Peril by 2.
- Moments: New knockout effects (Last Stand, Rousing Speech, Parting Gift, Final Vision) replace Insights.
- Danger Rating: Enemies now have a Danger Rating for how much Peril they can inflict per turn.
Rules & Feature Changes – SRD 1.3 → 1.4
Character Creation
- New Feature – Catchphrase: Once per adventure, a player can speak their character’s catchphrase to automatically succeed on a Gamble.
Gambles
- Peril on 1’s: Whenever a Gamble is rolled, Peril increases by 1 for each die that shows a 1, regardless of success or failure.
- Helping Out: New rule allowing another player to contribute 1 bonus die from a relevant Knack or Equipment to another player’s roll.
- Blunders: No longer automatically increase Peril for all players in a Group Gamble.
Resting
- Relationship-Based Resting System:
- Rest with an existing relationship: normal peril reduction roll (reduce by 1 on success).
- Rest with a new partner: add the new relationship to your sheet and reduce Peril by 2 on success.
- Rest alone: same as resting with an existing relationship, but cannot rest alone twice in a row.
Knockouts
- Moments System (New): When gaining a Knockout, choose one of four effects (each usable only once per character):
- Last Stand – One final Gamble with +1 bonus die before going down.
- Rousing Speech – All allies reduce Peril by 1.
- Parting Gift – Give one ally an item for +2 bonus dice on their next Gamble.
- Final Vision – Notice something important; when you recover, any player may add it as a Thread.
- Insights Removed: The Insights mechanic has been replaced entirely by Moments.
Dangers
- Danger Rating System: Replaces static dice pools for enemies.
- Danger Rating is the amount of Peril an enemy can inflict on their turn, which can be split between targets or focused on one.